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<title>Hacked By R3DBULL</title>

  • <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js"></script>
  • <link rel="stylesheet" type="text/css" href="fiddle.jshell.net/jonnyc/ Ujz4P/3/show/css/normalize.css">
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  • <style type="text/css">
    • #myCanvas{
    • background: black;
    • width: 100%;
    • height: 766px;
    • position: absolute;
    • top: 0px;
    • left: 0px;
}
  • body {
    • background-color: rgb(47,0,68);
}
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<script type="text/javascript">
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<script type="text/javascript">
<![CDATA[
$(window).load(function(){
Create an array to store our particles
var particles = [];

The amount of particles to render
var particleCount = 30;

The maximum velocity in each direction
var maxVelocity = 2;

The target frames per second (how often do we want to update / redraw the scene)
var targetFPS = 33;

Set the dimensions of the canvas as variables so they can be used.
var canvasWidth = 400;
var canvasHeight = 400;

Create an image object (only need one instance)
var imageObj = new Image();

Once the image has been downloaded then set the image on all of the particles
imageObj.onload = function() {
  • particles.forEach(function(particle) {
    • particle.setImage(imageObj);
  • });
};

Once the callback is arranged then set the source of the image
imageObj.src = "http://www.blog.jonnycornwell.com/wp-content/uploads/2012/07/Smoke10.png";

A function to create a particle object.
function Particle(context) {

  • Set the initial x and y positions
  • this.x = 0;
  • this.y = 0;

  • Set the initial velocity
  • this.xVelocity = 0;
  • this.yVelocity = 0;

  • Set the radius
  • this.radius = 5;

  • Store the context which will be used to draw the particle
  • this.context = context;

  • The function to draw the particle on the canvas.
  • this.draw = function() {
    • If an image is set draw it
    • if(this.image){
      • this.context.drawImage(this.image, this.x-128, this.y-128);
      • If the image is being rendered do not draw the circle so break out of the draw function
      • return;
    • }
    • Draw the circle as before, with the addition of using the position and the radius from this object.
  • this.context.beginPath();
    • this.context.arc(this.x, this.y, this.radius, 0, 2 * Math.PI, false);
      • this.context.fillStyle = "rgba(0, 255, 255, 1)";
      • this.context.fill();
      • this.context.closePath();
    • };

  • Update the particle.
  • this.update = function() {
    • Update the position of the particle with the addition of the velocity.
    • this.x += this.xVelocity;
    • this.y += this.yVelocity;

  • Check if has crossed the right edge
  • if (this.x >= canvasWidth) {
    • this.xVelocity = -this.xVelocity;
    • this.x = canvasWidth;
  • }
  • Check if has crossed the left edge
  • else if (this.x <= 0) {
    • this.xVelocity = -this.xVelocity;
    • this.x = 0;
  • }

  • Check if has crossed the bottom edge
  • if (this.y >= canvasHeight) {
    • this.yVelocity = -this.yVelocity;
    • this.y = canvasHeight;
  • }
  • Check if has crossed the top edge
  • else if (this.y <= 0) {
    • this.yVelocity = -this.yVelocity;
    • this.y = 0;
  • }
  • };

  • A function to set the position of the particle.
  • this.setPosition = function(x, y) {
    • this.x = x;
    • this.y = y;
  • };

  • Function to set the velocity.
  • this.setVelocity = function(x, y) {
    • this.xVelocity = x;
    • this.yVelocity = y;
  • };
  • this.setImage = function(image){
    • this.image = image;
  • }
}

A function to generate a random number between 2 values
function generateRandom(min, max){
  • return Math.random() * (max - min) + min;
}

The canvas context if it is defined.
var context;

Initialise the scene and set the context if possible
function init() {
  • var canvas = document.getElementById('myCanvas');
  • if (canvas.getContext) {

  • Set the context variable so it can be re-used
  • context = canvas.getContext('2d');

  • Create the particles and set their initial positions and velocities
  • for(var i=0; i < particleCount; ++i){
    • var particle = new Particle(context);
    • Set the position to be inside the canvas bounds
    • particle.setPosition(generateRandom(0, canvasWidth), generateRandom(0, canvasHeight));
    • Set the initial velocity to be either random and either negative or positive
    • particle.setVelocity(generateRandom(-maxVelocity, maxVelocity), generateRandom(-maxVelocity, maxVelocity));
    • particles.push(particle);
  • }
  • }
  • else {
    • alert("Please use a modern browser");
  • }
}

The function to draw the scene
function draw() {
  • Clear the drawing surface and fill it with a black background
  • context.fillStyle = "rgba(0, 0, 0, 0.5)";
  • context.fillRect(0, 0, 400, 400);

  • Go through all of the particles and draw them.
  • particles.forEach(function(particle) {
    • particle.draw();
  • });
}

Update the scene
function update() {
  • particles.forEach(function(particle) {
    • particle.update();
  • });
}

Initialize the scene
init();

If the context is set then we can draw the scene (if not then the browser does not support canvas)
if (context) {
  • setInterval(function() {
    • Update the scene befoe drawing
    • update();

  • Draw the scene
  • draw();
  • }, 1000 / targetFPS);
}
});]]>

</script>
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<meta name="description" content="R3DBULL, Hacker R3DBULL, Hacked By R3DBULL, R3DBULL" />
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  • <canvas id="myCanvas"></canvas>

<style type="text/css">
@font-face {
  • font-family: 'Averia Sans Libre';
  • font-style: normal;
  • font-weight: 400;
  • src: local('Averia Sans Libre Regular'), local(' AveriaSansLibre-Regular'), url(../themes.googleusercontent.com/static/fonts/averiasanslibre/v1/yRJpjT39KxACO9F31mj_LqOxStDXxcWVrHkhVmjuyZ8.woff) format('woff');
}

body,td,th {
color: #FFFFFF;
}
body {
background-color: #000000;
}
a { text-decoration:none; }
a:link { color: #00FF00}
a:visited { color: #00FF00}
a:hover { color: #00FF00}
a:active { color: #00FF00}

.style2 {Helvetica, sans-serif; font-weight: bold; font-size: 15px; }
.style3 {Helvetica, sans-serif; font-weight: bold; }
.style4 {color: #FFFF00}
.style5 {color: #FF0000}
.style6 {color: #00FF00}
img{opacity:0.9}
.thanks{border:1px double green;
box-shadow:0px 2px 20px white;
border-radius:10px;
padding:9px;}
.a{text-shadow:0px 1px 10px lime;}

</style>

<style type="text/css">
@font-face {
  • font-family: 'Orbitron';
  • font-style: normal;
  • font-weight: 700;
  • src: local('Orbitron-Bold'), url(../themes.googleusercontent.com/static/fonts/orbitron/v3/Y82YH_MJJWnsH2yUA5AuYYbN6UDyHWBl620a-IRfuBk.woff) format('woff');
}
</style>
<center>
<style>
body{overflow:hidden;text-align;font-family: 'Averia Sans Libre', cursive;}
hr{border: 1px solid #1C1C1C;}
</style>
<div id="arkadakiler" style="position:absolute;/* background-image: url(http://i.hizliresim.com/EJQjrz.jpg; */opacity: 0.4;top: 0px;left: 0px;/* background-repeat: no-repeat; */width: 100%;">
<center style="margin-top: 290px;"><br>
<img src="http://i.hizliresim.com/EJQjrz.jpg" style="
  • position: absolute;
  • z-index: -999999;
  • left: 0;
  • top: 0;
  • width: 100%;
  • height: 765px;
"></img><br><p></p><font face="Orbitron" size="7" color="white" class="a">Hacked By</font><font face="Orbitron" size="7" color="red" class="a"> R3DBULL</font><br>
<hr>
<span> <class="style4">HACKED BY ONE SEC TEAM
</span>
<p class="twitter">
</p><br>
  • <span class="a">Hacked By R3DBULL
    • </span><br><br> Thanks : | R3DBULL |  NightMare | Night Byte | David Daniels | Jeff Walker | Schwarz Grigoryan
<p> http://r3dbull.sitemantic.com/r3dbull/</p>
</div>
</center>


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image logo_etat.png (8.9kB)
image Logo_Brest_metropole_ville_P_blanc.jpg (66.6kB)
image logo_pole_emploi.png (8.2kB)
image logo_region_bretagne.png (8.4kB)
image cgfinistere.jpg (7.3kB)
image Frise_UE.jpg (13.4kB)




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